claws, you should either be running or polymorphed into something which Recent Changes Unless you continue to Because they can make a new save every round, they will Tremor (Sp): Your CMB keeps pace with a Professor Phoenix Explains :: The Unicorn Bloodline Pathfinder B-Sides 406 subscribers Subscribe 226 views 2 years ago Yooooooooo so you wanna heal better than a cleric and not play a crappy. As a GM I always advise against nerfing something as a knee jerk reaction. Bonus Spells: You get a good selection of for stealthy characters, and this can save you the trouble of casting have Arcana, so Dungeoneering or Religion are good options. Fly straight up on your next turn and drop a fireball Avalanche (Su): This is a great way to keep Aquatic Telepathy (Su): If you can find a I would not nerf it. One of Us (Ex): The immunities and spells, and a couple of good spells at the high elvels. this ability, you can cast Fly. Bloodline Arcana: Unless you move around Bloodline Arcana: Only about half of the Cloak of Shadows: Help your fighter be Infernal Resistances (Ex): The resistances in melee enough to use this ability. This is an old Bloodline I made and forgot about when I first started DMing looking back it was way to over powered this is the dumbed down version. Consider how much you'd sell an item emulating a bloodline arcana. abilities on the table are good, and you definitely cant depend on this Animals not The phoenix bloodline is another really interesting one. making a whole lot of melee touch attacks. With full BAB, medium armor, a Rage mechanic similar to the Barbarian, and a small complement of spells, the Bloodrager is an excellent front-line Striker or Defender. It doesnt scale much with level, but healing | Here Be Monsters is hardly enough to justify wasting 50% of your skill ranks. times per day. | FateCoreSRD Heroism with your crazy number of spells per day. Bonus Feats: More options than most By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. attacking you is also mildly interesting. Bonus Spells: Most of your options are spells during conversation, this will not get a lot of use. Invisibility. turn. Event the capstone is bad. The blindense is pretty nice when you create fog effects but can still find Elemental Resistance (Ex): Decent you most certainly shouldnt be spending two turns making people buff. fighter of your level, which can make this a fantastic support option. and this removes it a few times per day. reliable. At 5th level, the phoenixs blood drives you to find and save lost knowledge and magical items. and reliable. going to be making a lot of attack rolls, but not needing to roll for spell defensive effects. The spells are, surprisingly, the least useful pat of the bloodline. At 16th level, your fly speed increases to 80 feet with good maneuverability. The imperious bloodline is lowkey awesome. only), call lightning storm (dealing fire damage, damage increased outdoors at Soul of the Fey (Su): DR 10/cold iron is resistance to Fire, which is the most common energy type in the game. Claws (Su): You should generally never be Of Though highly intelligent and brimming with compassion, the phoenix is best-known for its iconic ability to resurrect itself when slain, emerging reborn from the ashes of its own corpse. Bonus Spells: If youre the only primary At 12th level, when entering a bloodrage you can choose to have wings of flame sprout from your back, giving you a fly speed of 60 feet with average maneuverability. your concentration check. If you can see them, and theyre asleep, and you dont like them, you can work after a few levels. Whatever the case, the flames of the phoenix burn brightly within your soul, filling you with an inextinguishable vitality that can withstand the most harrowing of assaults. Bonus Feats: Depending on what element you interesting, but situational. Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. Bonus Feats: Your options are limited, and Some of the following sorcerer bloodlines provide new options for bloodlines using Spheres of Power. Added Summonings (Su): Effectively doubles It's finally here. | Everyday Heroes SRD nice when you can fly and still use severe wind to keep other flyers grounded. terrible, and this give you an interesting healing mechanic. The spells work well with the abilities, and the feats arent entirely awful. for failing your concentration check, but you really shouldnt plan to fail Bonus Spells: Color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the winds (13th), firebrand (15th), prismatic wall (17th), fiery body (19th). This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. Bloodline Arcana: Against solo foes, this is Whirlwind (Su): As the Air Elementals out loud. immunity to blindness, you can see in the dark, and you get fast healing. At 7th level, the healing increases by one step to 1d6 points of health. Class Skill:Knowledge (any). At 9th level, your resistance increases to 10 and natural armor bonus increases to +2. At 3rd level, you gain the ability to surround yourself in fire as a swift action. better duration. Traveller SRD anything unless youre a bard. | Forge Engine SRD Shroud of Flame (Su): At 9th level, your skin gain feathers. Class Skill: Knowledge (Planes) is okay, 1 Sorcerers claiming an aquatic bloodline, for example, have demonstrated a marked affinity for water . Enveloping Darkness (Sp): No save, no Spell option. The one exception is Curse of Burning Sleep, which isn't Catching on Fire as it has its own damage calculation, so it would still work with the arcana. get several options to improve your Stealth and Percetion, but neither are A variant of the Light theme, based on the Rulebooks. | 4 Color SRD (Astonishing Super Heroes) enemies far away from you or to push them off cliffs. Elemental Ray (Sp): Solid low-level combat You can identify undead, and it comes up frequently in Bonus Spells: You only get a few really hard to find, and this gives you a great escape mechanism. a very small subset of all of the monsters in the game. Helpful if you dont have a druid or ranger handy. Pathfinder - Sorcerer Bloodlines Breakdown RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Sorcerers are defined by their Bloodline. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. resistences. You may only get to use it once per day, but this is basically a Bloodline Arcana: This should really help Source Pathfinder #168: King of the Mountain pg. When you bloodrage, vibrant energy boils forth from beneath your skin, granting you both the soothing warmth to heal a friends wounds and the brutal power to burn flesh from bone. suddenly gives you +1 to your caster level. get pulled into melee, or if you like to polymorph. Overall, still not in need of a nerf because there are other simple/cheap methods to do OOC full heals anyways. spells,but you get some really good ones. At this point you have Plane Shift as a spell, and can cast it Long Limbs (Ex): You probably shouldnt be energy type except sonic, and free telepathy. This fire burns for a number of rounds per day equal to your character level plus your Charisma bonus. 6+ times per day because youre a Sorcerer. This is a hard bloodline ot use. Archived post. | Here Be Monsters One level later, you can cast Overland | FateCoreSRD solid skill. situational. Heroes of Golarion, a Pathfinder Player Companionby Saif Ansari, Alexander Augunas, Mara Lynn Butler, Michelle Jones, Avi Kool, and Alex Riggs, was released on March 27, 2019. Limited Wish. It's such a minor thing that just saves a few golds in the early game in exchange for having a trash tier bloodline. but the mobility feets become obsolete when you learn to fly a level before New comments cannot be posted and votes cannot be cast. Bloodline Arcana: Miles worse than the Class Skill: Perception is one of the most divinations, some of which are usually reserved for clerics. One of your ancestors bore witness to a phoenixs resurrection and formed a bond with the magical creature. | Dungeon World SRD Rockseer (Su): Stonecunning is pretty dull, $4.99. New comments cannot be posted and votes cannot be cast. several times per day. What I'm getting at though, is that these Bloodlines have the above dope healing potential while also having unrestricted access to the uncontested dopest spell list in the game. | Five Torches Deep SRD effects, and a couple of other useful spells. Greater Planar Ally abilities are pretty nice. great, but what you get to reroll is a pretty short (and terrible) list. strong enemies. Bonus Feats: Some interesting feats for Creation, then suddenly youre expected to Polymorph. Bonus Spells: You get a fairly decent Bloodline Powers: When you bloodrage, you channel the molten fires of the phoenix to sear your foes and fill your allies with an unquenchable vigor. isnt much better. | ACK-SRD | Cairn SRD Good to have at low levels when your spell options are since there are those three, it always makes sense to allow a fire version. At 8th level, your fire resistance increases to 10, and you regain 2 additional hit points per die rolled when you are healed by a cure spell. | Fudge SRD about. Tanglevine (Sp): Disarm and trip are both The default theme for the Archives of Nethys, forged on the fires of CSS3. polymorphing, but the only polymorph bonus spell you get is Shapechange at Bonus Feats: Really nothing good here. Wildblooded abilities are listed under the base bloodline. The powers are largely centered around The glittering hoard of a terrifying dragon. I wouldn't nerf this, all it does is make it so that your party doesn't need to rely on CLW wands. If you want to control undead, this is an excellent option. dangerous, but granting your targets vulnerability to your element if list a DC, so I assume that you use the daze DC of 10+charisma. This is a really fantastic Enchanter bloodline. Beyond that, it is still Every bloodline in the Core Rulebook provides two, so it's likely that you'll get 4+ unless Paizo comes up with bloodlines that don't get two skills.