If you're playing a warlock in Dungeons and Dragons 5th edition, you have a wide variety of subclasses to choose from. It gives you an increase to your hit point maximum equal to twice your level when you gain this feat, and then you gain an additional two points whenever you level up. Additionally, you learn to create unique magical effects with your dances. At 3rd level, you can etch your runes onto more of your implements. On a short rest, you can recover spell slots. Does the Glyph of Power bonus apply to both rune weapons gained through the Glyph of the Gemini feature? Also, the intention is you cant morph it when you do bonus action attacks (such as from feats like Polearm Master, Crossbow Expert, or when you use a double-bladed scimitar) to bypass their limitations. A blade dancer can use this ability even if he is wearing medium or heavy armor. Expertise in Acrobatics, Performance, Insight, and Stealth. You lose this bonus if you are prone, take damage, or if your speed becomes 0. A subclass like this can gain a lot from multiclassing, but that can be difficult when were already spread thin on our ability scores and ASIs. How would you build a Blade Dancer character or improve this build? This means we can set up with Booming Blade or Green-Flame Blade, and then immediately follow through with another melee attack. At 17th level, you reach the peak of your performance. Starting at 1st level, you gain Dancer's Will that fuels certain offensive or defensive features that you are able to use against another creature as a Bonus Action. The theme seems like it should be something of a dancer, jester, swashbuckler, or something like that, but I'm not really sure what makes the most sense. Any melee weapon you wield that lacks the. Once you use this feature, you must finish a short or long rest before using it again. You may not use a shield unless you chose the defensive style for this class, where a shield is required for your abilities. At 15th level, you learn a glyph that channels magic into your runes, creating a resilient aura. If custom ability scores are allowed for any or even a few races, feel free to ignore this bit of advice and choose a race that you think is cool. There are other options of course, and well get into those later, but we get a really nice clear plan of attack built in once we pick up this 6th-level feature. As long as you have weavers tools, you can use an action to bind melee rune weapons with magical thread to puppeteer it from afar. Agility, speed, and focus are the key tenets of the bladesong, and they carry through well. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slots level. Feats are a great way to improve our characters by either leaning into our strengths or covering our weaknesses. There arent any spells that scream bladesinger, but you can use these slots to upcast your earlier spells, and then just choose a few situational ones from this levels selection. After switching dances you immediately gain 5 momentum points (up to your momentum point maximum). You gain Discipline spells at the runeblade levels listed. at 20th level, you have an unlimited pool that can be stored until the end of combat. You know a number of wizard cantrips, which you can cast at will as shown on the table above. Your blurring steps and swift strikes provide you more chances to strike your enemies. Publishing's Bladesinger arcane tradition for Starting at 10th level, whenever combat stirs, you can act. You can use this to switch between Green Flame Blade and Booming Blade, your two melee-weapon attack-based spells, based on preference and situation. You gain access to cantrips. Its considered a martial melee weapon that deals d8 bludgeoning damage on a hit and has the thrown (20/60) property. The origins of this discipline can be traced back to ancient giant warrior tribes, but are now associated with goliaths, who have inherited the tradition, and to dwarves who learned it and made it their own. Ranger Subclass. At 3rd level, your runes let you weave magical thread that lets you control your weapon like a puppet: At 7th level, you enhance your craft by expanding your cast: At 15th level, you can bind a victim using dark runes to control their movements as easily as one would a dolls. The weapon must have the two-handed or versatile property for you to gain this benefit. Guild artisan? Without other abilities to support us, we would only ever be as strong as a low-level fighter. Your character could be a noble who was trained by some foreign dignitary in the ways of the bladesong, giving them an excellent reason to practice a fighting style so uncommon in whatever area of the world you find yourself. In the games I run, I rule this differently. Lastly, this subclass calls for good Dexterity. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. Bladedancer. Major changes: Order of Steel, Counter, Sidestep, Dance of Death, Improved Fighting Style. To do so, youll want to choose a class that utilizes either Intelligence or Dexterity and that can give you benefits without you needing to take more than a three-level dip. Where there are warriors, training their body and technique to reach the pinnacle of martial superiority, and great magicians, unlocking the potential of mystical powers, runeblades are those who aim to walk both paths. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. At 3rd level, you can infuse your arrows with the magic of your spells. The gauntlets are made with a complex function of gears that are attached to the chains, which are connected to the blade. When you do, you can cause each melee rune weapon you are holding to hover at an unoccupied space within 5 feet of you. As long as you not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class. Its entire focus is on us being nimble; plus well be using it to get a good AC with light armor and, more than likely, as our weapons attack modifier. Update 12: Added a little tidbit about the Changedance. Training in War and Song When you adopt. Hit Dice: 1d8 Weapon and Armor Proficiency: Blade dancers are proficient with all simple and martial weapons, and with light armor. It means dodging and diving through waves of foes, slicing each one down. As recently explained by Ed . At 3rd level, your swordsmanship allows you to gracefully finish your foes with flair. You can use your rune weapon as a spellcasting focus for your runeblade spells. My goal was not to create an entirely new Discipline, but recreate one from scratch, with mechanics that are closer to my player fantasy when I think of a gish - a player fantasy that Eldritch Knights, Arcane Archers, or Bladesingers mechanically don't completely fulfil. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. Tools: None Thats a substantial bonus to be throwing at things typically difficult for a wizard to rely on. Then, spend the next three levels learning the way of the artificer. Starting at 14th level, while holding your rune weapon, you cant be disarmed, and your concentration can't be broken as a result of taking damage. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the . Wizards use a spellbook, which starts off with six 1st-level spells. Once you use this feature, you cant use it again until the end of a long rest. Autumn Rain (Thrown Weapon Required). Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Armor: Light armor, medium armor, heavy armor, shields When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Save my name, email, and website in this browser for the next time I comment. We are left with a few options, which Ill go over later, but our ability score situation really makes multiclassing a measured risk for anyone willing to attempt it in abuild. Some may find that their glyphs can not only empower weapons, but also - when one adds a dash of dark magic - can animate objects. In addition, you gain proficiency in the Acrobatics skill if you don't already have them. You can use a shield and still gain this benefit. Walking the way of the blade dancer means preferring finesse over brute strength. When you are hit by an attack or you fail a saving throw while holding your rune weapon, you can use your reaction to gain a bonus to your AC against that attack or to that saving throw. Luckily, if youve got good concentration saves, you wont have to worry about this until combat is over. There are a few ways to spin it, with the obvious being a noble elf trained in the ancient arts, but that lacks a bit of inspiration in my opinion. So if one where to embody music, their form would carry that innate magic, would it not? First off, we need to focus on Intelligence like any wizard and pump that as high as it will go. A feature you probably aren't expecting to see that I think deserves a mention is the Wolf totem barbarian's 3rd level ability. When you reach 15th level, you learn to keep a cool head while taking damage. Objects automatically fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1659763, Dancer's Will, Fighting Style, Archetype ,Chain Blade Gauntlets, Offense Improvement, Deffense Improvement. This is a subclass I made for a friend of mine, lemme know whatcha think! After that, if you want your build to be more than a 17/3 split between wizard and artificer respectively, you definitely can without sacrificing much progress in either direction. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC. Well, I hope you dont mind rerolling characters. The central ability of this subclass is the Flame Stance feature, which enables the fighter to wreathe themselves in fire for 1 minute, boosting their weapon attacks, encouraging them to attack multiple enemies, and making them dangerous to grapplers. The dancer is a 3th-level spellcaster. At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover. At 7th level, you perform weapon strikes faster than the eye can see. In addition, while you wield two of your weapons, you also defend with them. They can juggle and throw an astounding number of blades at once, as well as mystify and confound by creating doubles of themselves. Balance and seamlessly fitting into 5e's ruleset are primary design goals. While holding your rune weapon, you can cast the etherealness spell at will without using a spell slot or requiring a verbal component. Your speed and finesse make you harder to hit. You can spend 2 ki points to make a flurry of swords as a bonus action. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Saving Throws: Constitution, Intelligence You can add your Dexterity to any performance check you make while you are able to move and wielding a monk weapon. It means dodging and diving through waves of foes, slicing each one down. Blade Singer is Elf locked and I just don't see this character being an elf disqualifying the class automatically. As you find or learn other spells, you can copy them into your book. 5 2 [OC] Rogue Subclass: Blade Dancer. At 3rd level, when you use your Glyph of Protection against an attack to turn a hit into a miss, you can make one melee weapon attack as part of that reaction. The feature just lets you ignore cover. Contact me at /u/regularabsentee for any questions/feedback. You learn to impose your personality on the world around you in new ways. Perhaps some parkour might allow them to get behind an opponent, or they might be able to slide underneath the feet of an enemy. Wizards use Intelligence as their spellcasting ability, so your Spell Save DC is 8 + your proficiency bonus + your Intelligence modifier, and your Spell Attack modifier is your proficiency bonus + your Intelligence modifier. Level 6-10 Monk, pick Kensai at 8 and boost Dex to 20 at level 9. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Then, we have a huge bonus to speed, one that we dont need to expend any actions to gain. While wizards are the most competent spellcasters, they can still end up in a scenario where theyve burned the wrong slot and cant rely on the solution they had prepared. Chaotic Tide (Versatile Weapon Required). The duplicate disappears when you or it take any damage, if you become incapacitated, if you dismiss it as a bonus action, if you create another duplicate, or if it is ever 30 feet away from you at the end of your turn. Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee. Hypothetically, you could go with a build that offers bonuses to Constitution and Dexterity, but only if you lucked out with an incredible roll (17 or 18) that you can put into Intelligence. You gain a +2 bonus to attack rolls you make with ranged weapons. You gain an additional +1 bonus to attack rolls you make with ranged weapons. While holding your rune weapon, you can make it invisible as a bonus action on your turn. Your illusory duplicate is an object. Each of these abilities is just as important as the last. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. Although the additional damage is negligible you can use your extra attack to boost your AC by 2 with the Kensai's Agile Parry feature. Hit Points at 1st Level: 8 + your Constitution modifier You gain access to 5th-level spell slots. In this section, our recommendations are still based on the way races have worked in 5e for the last decade, but talk to your DM about how custom lineages work at their table. Archived post. Tools: None With that said, I would also get rid of the bonus damage on attacks while in the blade dance. PDF. The weapon must have the two-handed or versatile property for you to gain this benefit. The dancer has the following bard spells prepared: Cantrips (at will): blade ward, mage hand. Bard: College of Swords. This effect ends early if you are knocked unconscious or die. With this choice, you get a character who is mysterious and exciting all at the same time. Beyond this, youll have to look for some custom ability score races, since Intelligence is absolutely necessary for this build. Momentum. You learn two dances of your choice, which are detailed under "Dances" below. Starting at 18th level, you can use your Glyph of Protection an unlimited number of times. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. Nerf: Switching effect costs 2 momentum points (until 10th level feature), Switching now allows you to swap weapons required by the dance, Clarified meaning of weapon requirements for dance, Clarified wording of certain features using one attack of an attack action. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. If you expend it to use your Glyph of the Aegis feature, your target gains the temporary hit points instead. Ask your DM to find out how he rules these scenarios. Step of the Storm. While you have at least one weapon bound with your Puppeteer Blade feature, you can use a bonus action on your turn to make an attack with each of your bound weapons. You evoke the power of your raw personality and impose it upon the world. OC 5th Edition. Perfect for the in-and-out attacker. However, their skills in the performing arts belie a deadly aptitude in combat, unleashing flurries of attacks against their foes in tandem with their troupe. Good spells of this level to prepare are as follows: This is an excellent spell to pair with your bladesong, making it more unique and far more powerful. The maximum amount of momentum points you can have at one time equals your proficiency bonus. Until the start of your next turn, the targets speed is halved. Blade dancers tap powerful magical energy through a combination of martial prowess and magical study, gaining phenomenal acrobatic ability and the ability to enchant their blades in combat. focus all of our ASIs into score improvement. 4.3k. If your blades break, or the chain would snap, they need to be replaced during a short or long rest. Ride the Wind (Sp): A blade dancer of 4th level or higher can use air walk as a spell-like ability once per day. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about), every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. Starting with 3 features of your choosing from the list below, and gain new Dance Moves at the 3rd, 5th, 7th, 9th, 13th and 18th levels. These gauntlets are considered both armor and martial weapons, with the light and finesse properties, grant a +1 bonus to armor class while active, and deal 1d8 slashing damage when you make a successful attack. Tempest Gust (Reach Weapon Required). Saving Throws: Dexterity, Constitution This will be a good build that is protected from other spellcasters while definitely receiving the bonuses we want. Your unerring accuracy always finds its mark. Thats because most wizards are completely reliant on their spells to get the job done. You dont gain the +1 to attack from Glyph of Revolution since you did not change your Fighting Style, and your Archery bonus is only +2 as normal. This is always going to be useful, and youll quickly decide which spell slots are the most valuable for you to get back. You regain all expended uses at the end of a long rest. Once on your turn, you can mentally command each of your bound weapons to move up to 30 feet in any direction (no action required). You gain access to 7th-level spell slots. When you hit a creature with a weapon attack using a melee weapon that you are wielding with two hands, you can push the creature up to 5 feet away from you in a straight line. Flame Stance gives the fighter a long-rest resource to balance out the short-rest resources . The Spells Known column of the Runeblade table shows when you learn more runeblade spells of your choice. On a hit, you cause additional damage equal to your martial arts die. Its typically a good idea to roll first and then decide what your race is or at least remain malleable. Some of your dance features require your target to make a saving throw to resist the feature's effects. These gauntlets need to be maintained properly every short or long rest, or they risk being broken in battle. If you morph your rune weapon into a light melee weapon, you can also create a duplicate of it in your other hand. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. Although the martial tradition of weaving magic into archery was originally borne and perfected by elven masters, many others have begun to emulate the art. ( Oriental Adventures variant, p. 37) To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. This is the grounds for your backstory and by that right, the basis of the entire personality of your character. You always have these spells prepared, they dont count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. Below are a handful of feats that can be helpful to this subclass. Bladedancer Conclave, Variant. Your blades crackle with lightning as you strike, and on each hit a clap of thunder can be heard as your opponent convulses and falls to the floor. This is a great optional feature introduced in TCoE that really allows you to explore all of your options. Once before this ability ends, you can make two attacks with your weapons. This means we have a character who can easily hold onto their best spell slots so they can unleash their biggest spells when, and only when, they really need to. To be frank, neither option has quite what I'm looking for. 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