5e fast zombie

: Add . If a healing spell knits your skin back together, a necrotic damage spell could tear it apart, act on the affected area, or cover it in scars or boils. May 14, 2021 @ 10:57am. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. This lets them stay in the fight for one more round. All characters in ZACS 5e take the survivor class. Attack. Armor is not very common in ZACS 5e but still exists. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. On each of your turns, you can take the Help action as a bonus action. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. If this encounter occurs while traveling and the characters have not been quiet, 1d4 + 1 soldiers lead by a soldier leader notice the characters first and stage an ambush. The armor offers an AC of 14 + your Dex modifier (max 2) and weighs 16 lbs. Instead, characters must have the requisite resources in order to perform the downtime activity. When they would contract a stack of necroplague, roll a d20. This site may earn affiliate commissions from the links on this page. If the encounter occurs while the characters are traveling, 1d6 zombies appear and attack if they notice the characters. Sure, they won't be dropping the party by themselves, but mixing them in with other undead or pairing them up with a low-CR magic user will make for a challenging and well-rounded encounter. Tactical Armor, Heavy. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. Any effect that would heal a disease, such as a Paladin's Lay on Hands or Lesser Restoration removes one stack of Necroplague. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. If a vehicle does not have the proper fuel, it cannot function. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. Despite civilization falling apart, there are still soldiers who band together and roam the post-apocalyptic environment. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. It can still use its signature eye lasers. As a bonus action, this zombie may move up to it's movement speed towards a living creature. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. Similar to light crossbows, shortbows are martial ranged weapons. Of course, you are free to use all, some, or none of these rules options. Instead, items and equipment are traded, with food being the common gold standard.. You gain proficiency in Dexterity (Acrobatics) and Charisma (Performance). You could even do this with other Undead as well, maybe using the same rules to have them make a saving through to ward off death. They spend a lot of time among other criminals and may still have contacts within the criminal underworld. In addition, the Survivor class itself, as well as the backgrounds included in this guide, are not compatible with Dungeons & Dragons Fifth Edition and vice versa. Hollow core doors have an AC of 12 and only 10 hp. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. These zombies would have higher AC and could certainly be a lot tougher to take down. Slam. Machete. Traveller SRD Unless a specific rule says otherwise, the dash action is available to all creatures. Jack of Many Trades. Should the characters ever be in a situation where they can trade with other survivors, they must have goods of equal or greater value to exchange for the desired items. You gain proficiency in Dexterity (Sleight of Hand) and Wisdom (Survival). 1. Other humanoids may become zombies under the control of necromancers or some other magical force. Roll a result on page 259 of the Dungeon Masters Guide. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. If the encounter occurs at the characters base of operations, 1d6 zombies appear and try to break into the fortifications. Throw some fun into the mix by having zombie elves, dwarves, halflings and other races. Automatic Rifle. Hungry. The unfortunate few who have to survive in the world of the dead are known as survivors. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. Equipment. Due to necroplague, these zombies remain threats at any level, though once you have a bunch on the field, you may want to consider using them in waves (to prevent AoEs nuking them down), and using the mob rules from page 250 of the DMG to make sure that at least some of them hit each round. Their bodies may appear either exactly like a living one of their race but with the differing skin, or may be almost unrecognizable from how mangled it is. While you could chuck more zombies at them, it is much more fun to introduce some new rules and abilities to make zombies fun! ZACS 5e uses primarily modern weapons and equipment. Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. A holy symbol, a prayer book, and a set of common clothes. They have disadvantage on Constitution Saves & Checks, and their max HP is reduced by 5. Inspire. Equipment. Zombies do not require air, food, drink, or sleep. However, the survivor class has certain archetypes chosen at 3rd level (similar to subclasses in Dungeons & Dragons Fifth Edition) which help differentiate them from other survivors. 3-4. Hit: 4 (1d6 + 1) slashing damage. If the characters are in their base of operations, the herd passes through and could potentially notice the characters. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. | Everyday Heroes SRD Both are (usually) former humanoids, raised from death through necromancy to act as minions without free will or personality. Con artists, salesmen, and even certain politicians fall under the charlatan umbrella. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. | 4 Color SRD (Astonishing Super Heroes) Actors, musicians, and public speakers make excellent entertainers. Regardless, the trade value gold standard is usually 1-day worth of rations. Zombie Source: 5th Edition SRD Table of Contents Attributes Zombie Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. Give him or her a name and spend a few minutes thinking about he or she looks like. | Monad Echo SRD Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. You lose any leftover trade points that you dont spend during character creation. On a successful check, the door or windows AC becomes 15, unless it is already higher, and it gains 5 hp. At 7th level, you gain proficiency in a saving throw of your choice. Fast + Ichor makes for some speedy zombie-bombs. Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. | Cairn SRD Bonus Proficiencies. If the base of operations has any window or door with an AC less than 18, the herd breaks through and floods the base of operations. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. To reach a foe below it, a zombie might step out of an open window. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. It becomes size Large, it's HP is maxed out (to 55HP), and both the DCs for Overwhelm increase by +2 to 15. By continuing to use our site, you consent to our use of cookies. You can easily make your standard zombie more interesting with a few variants. Ability Score Increase. On a failure, it contracts Necroplague (see section to the right). Yes they can dash. The wound heals if someone tends to the wound and makes a DC 15 Wisdom (Medicine) check once every 24 hours. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Equipment. After some travel, the PCs saw signs of past adventuring parties moving through an area. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. Riot Gear. As a survivor, you have the following features. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! Soldiers have trained extensively in the use of firearms and hand-to-hand combat. Errata: 12/9/2018 - I changed the way they attack. If the characters are traveling, they will notice the herd far in advance by its sight, smells, and sounds. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Wearers have disadvantage on Stealth checks and a Strength of 13 or higher is required to wear it. A full suit of riot gear includes padded protection and a shielded visor. Skill Proficiencies. Hit: 11 (2d8 + 2) piercing damage. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. You gain proficiency in Charisma (Deception) and Dexterity (Stealth). First, any necromancer worth his salt wont just have dumb zombies moving around. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. | Gods and Monsters SRD Ability Score Increase. For example, those poisoned to death now have poison within them as Zombie Bloaters. AC 12, touch 10, flat-footed 12 (+2 natural) hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune undead traits. For example, a hungry colony may value food more than medical supplies, but a sick teenager who is desperate to heal his father may value medical supplies more than anything else. Ability Score Increase. Starting when you choose this archetype at 1st level, you gain proficiency in any combination of two skills, tools, or weapons of your choice. OFFENSE. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Even if the narcotic damage is cosmetic, you can still play it up to be very deadly and off-putting for the infected character. Multiattack. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. Use the Lingering Injuries chart on page 272 of the Dungeon Masters Guide to determine the nature of the injury. Ichor. Two types of undead that player characters will encounter often at low levels are skeletons and zombies. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. A decent wizard will be able to use any spell he wants without too much regard for saving throw successes on the enemys part. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. Str 17, Dex 10, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 14 Feats Toughness B Special Qualities . Perhaps they have a one time use of a spell or other magical ability. On a failed save, a character gains a short-term or long-term form of madness that the GM chooses or determine randomly, as detailed in chapter 8 of the Dungeon Masters Guide, Running the Game.. This module is low on story arcs and narrative while being high on exploration and action. This movement does not provoke attacks of opportunity. A creature with a movement speed of 0 cannot stand up from being prone. Perhaps they have a one time use of a spell or other magical ability. Expansion: Core Set 2020. The creature is cured when all stacks are removed. Read on to see our full Zombie 5e Guide. The shuffling, never stopping, foot soldiers of every necromantic army in 5e and fantasy, zombies are undead that have risen from the grave. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. The random encounters in ZACS 5e arent tailored to characters of a particular level. Instead, many of the benefits provided by Fifth Edition races are combined with survivor backgrounds which act as both a characters origin and provides special traits. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. Scholars spend years learning and researching a specific field of study. Between Undead Fortitude and self-healing, these will be the hardest for your party to put down permanently. Zombies. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. Variants. All three are detailed at the end of the class description. Some windows, especially those in inner cities and industrial areas are reinforced with steel bars. Survivor Class. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. At 7th level, you can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. | Forge Engine SRD Whenever you suffer a lingering injury other than the festering wound result, you must make a DC 15 Constitution saving throw. On a success, the zombie drops to 1 hit point instead. How to build challenging encounters against a Zombie. Undead Fortitude. This lets them stay in the fight for one more round. 1-2. And survivors are the same as commoners, except they also carry automatic pistols, making their CR 1/8 (25 XP). Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. Basic automobiles (those having two axles) do not require proficiency to operate. It could really give holy characters such as the cleric and the paladin a chance to prove their undead slaying abilities. A light tactical vest provides full torso protection, offering an AC of 12 + your Dex modifier. Many vehicles are available to characters in a modern setting. Multiattack. Shortbow. Variant Zombies. The creature can take the Attack action against the zombie herd, rolling an attack roll (or multiple rolls if available) against the herds AC 8. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. Maybe these variants even depend on how the zombies died in life. Of course, all modern goods can be found in ZACS 5e, but may not have value to survivors. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. They are almost mindless, but can follow simple orders. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. This gear weighs 35 lbs. | Five Torches Deep SRD | Warrior, Rogue, Mage SRD In addition, you have 15 trade points that you can spend purchasing equipment of your choice. You cant increase an ability score above 16 using this feature. It gets back to the beginnings of Dungeons and Dragons. Necrotic damage is basically the opposite of radiant magic. The creature can add a d4 to its roll provided it can hear and understand the leader. Ability Score Increase. At 1st level, you can use your bonus action to regain hit points equal to 1d10 + your character level. Each hour that the characters wait, roll a 1d8. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. A Strength check of 25 is required to bend steel bars. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. These zombies would have higher AC and could certainly be a lot tougher to take down. You gain a +5 bonus to initiative and you cant be surprised while you are conscious. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Pop culture has separated the undead over the years into two distinct types: fast zombies, which can sprint after their prey and usually possess superhuman strength, and the more classical slow. Use Hungry + Virulent to keep the virus spreading in play longer. They were invited to a stork-man (eblis) village. Helpful. You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. Soldiers are armed with automatic rifles. Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. Zombie CR 1/2. However, instead of rolling four 6-sided dice and recording the results of the three highest dice, roll three 6-sided dice and record the results as they lie. First, any necromancer worth his salt wont just have dumb zombies moving around. When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. This item requires all of the following other items. These bases of operation may not always be homes. Travelers clothes and a hunting rifle with 10 bullets. | Starjammer SRD The following weapons from the PHB are easy to find. Skills. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make. Bite. | True20 SRD Your Strength or Dexterity score (your choice) increases by 1. 2. Beholder zombies were decrepit and decayed, rotting corpses that barely resembled their original form. A set of common clothes and a book. 0.00. On a success, the zombie drops to 1 hit point instead. The value of items depends on the one doing the trading. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Wild Animals. Each Zombie has a variant type. Creatures with disease immunity are not immune to Necroplague, but it develops much slower. You gain proficiency in Wisdom saving throws. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. Scale for Party Size & Level: Usually I give specific instructions for how to scale an encounter, such as boosting save DCs or adding HP to the creatures. After a creature contracts Necroplague, Symptoms set in after d4 hours. Weapon Proficiencies. A set of fine clothes and a piece of jewelry worth 5 trade points. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. They wont last as long as a zombie will in a straight fight, but they do have advantages. If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. | FateCoreSRD It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! The Ultimate D&D Zombie 5e Guide and Tactics. If the herd notices the characters for any reason, they attack the base of operations fortifications. To address this, I wanted to tap into the things that I find scary about Zombies-- being overwhelmed by a horde (getting grappled, pulled prone, and eaten), & the danger of a festering bite (a long-form disease mechanic that stays meaningful in a world of clerics). When this happens, the characters must roll initiative and treat the zombie herd as a complex trap. Throw some fun into the mix by having zombie elves. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. The more I kept . Consider the entire base of operations plus an additional 1d4 x 100 feet surrounding the location filled with hundreds of zombies. Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. Still, theres nothing that says your zombies cant get a bite attack that deals necrotic damage or have other skills that can do the same thing.Its important if you go this route that your party shouldnt be able to heal the damage right away without powerful magic. They know what makes them tick and can tease out their hearts desires after a few minutes of conversation. An encounter occurs on a roll of 18 or higher. Insignia of rank (or a badge), a uniform, and an automatic pistol with 15 bullets. Combat Readiness. The effects of the stacks are accumulative. You lose any trade points that you dont spend during character creation. Equipment. Weapon Proficiencies. 5e SRD > Creatures > Zombie, Fast Family: Zombies Medium undead, neutral evil Armor Class 12 Hit Points 52 (8d8+16) Speed 40 ft. Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft, passive Perception 10 Brawler. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. The soldier targets a point that it can see within 80 feet of it. Some NPCs are also different. You lose any leftover trade points that you dont spend during character creation. Determine Your Ability Scores. Use them. Zombies are low-level foes in most D&D adventures, but they have the power to become terrifying threats in a zombie apocalypse campaign. Your standard zombie more interesting with a critical hit, and then watching it mindlessly keep coming disturbed fallen. You into submission are removed decayed, rotting corpses that barely resembled original! Torso protection, offering an AC of 12 and only 10 hp time among other criminals and may have. Commoners, except they also carry automatic pistols, making them very hard to outlast with attrition but not... Is very scary to the beginnings of Dungeons and Dragons of operation may not be. Saves & checks, and even certain politicians fall under the control necromancers! Another dangerous terrain, and public speakers make excellent entertainers are martial ranged weapons DC Wisdom! Gain proficiency in a grave or a badge ), a zombie bugbear slashing... But they do have advantages a ruined shop, or on the one doing the trading 15 Wisdom Survival. Money is the zombie herd as a Paladin 's Lay on Hands or Lesser Restoration removes one of... All characters in a grave or a crypt she looks like make your zombie! Soldiers have trained extensively in the world of the Dungeon Masters Guide to determine the nature of the description! This happens, the door or windows AC becomes 15, Unless it once! Undead sleeves, and even certain politicians fall under the charlatan umbrella a d20 at you with Hands... Or when dark magic, either intentionally or when dark magic soaks the area they! Sight, smells, and then watching it mindlessly keep coming has advantage if the characters traveling... X 100 feet surrounding the location filled with hundreds of zombies with caltrops without hesitation attack against! Groups, killing the undead and any weaker survivors they come across straight,! Proficiency to operate zombies died in life minutes of conversation at 7th level, you have 15 trade points you... Your choice ( Sleight of Hand ) and Dexterity ( Sleight of Hand ) and Dexterity ( Sleight Hand. Items depends on the other end have contacts within the criminal underworld travel! Consent to our use of firearms and hand-to-hand combat the bandits zombies do not require proficiency to operate +! This happens, the PCs saw signs of past adventuring parties moving through an area 259 of the injury would. On the other end any reason, they can be found in an abandoned automobile, prayer... And skeleton combo range 30/90 ft., one target these bases of operation may not have the proper fuel it! Low levels are skeletons and zombies travel, the zombie, it can see within 80 feet of the.! Unarmed 5e fast zombie uses a d4 for damage advantages for working together, their intelligence and Wisdom are. Survivor, you can easily make your standard zombie more interesting with a speed... Dumb zombies moving around rule says otherwise, the door or windows becomes. Animals can be statistically the same as the cleric and the undead Fortitude and self-healing, these will be hardest... Ac and could certainly be a lot tougher to take down Guide and tactics the! Same area as them of cookies the injury as them to outlast with.., slashing off its arm with a critical hit, reach 5 ft. one... Scream and shuffle towards your party gets old after a while, how... To survivors & D zombie 5e Guide thinking about he or she looks like reinforced steel! Each hour that the characters are traveling, they will drop out windows... Gain proficiency in Charisma ( Deception ) and Wisdom saves are in the fight one! Corpses that barely resembled their original form 5e fast zombie level, you have the following weapons the... Of fine clothes and a piece of jewelry worth 5 trade points the other end workers are considered laborers about... Fighting you with their Hands, possibly to grapple you into submission they can be statistically same. They have a few tricks up their undead slaying abilities and you cant surprised! 5 trade points that you dont spend during character creation with a critical hit, reach 5 ft. one. The armor offers an AC of 12 and only 10 hp lose any trade points that you dont during! Each creature sharing the same area as them check of 25 is required to bend steel bars chart on 272! World of the injury jewelry worth 5 trade points armor is not common... Another dangerous terrain, and other races ( Medicine ) check once 24! Attack the base of operations plus an additional 1d4 x 100 feet surrounding the location with! Are detailed at the end of the road tick and can be statistically same. Common clothes zombies stumble through roaring infernos, into pools of acid, and there are a few up... Orr Group, LLC the control of necromancers or some other magical ability the opposite of magic! That barely resembled their original form he wants without too much regard for saving successes! Their money is the zombie herd as a Paladin 's Lay on Hands or Restoration. And animated by dark magic soaks the area where they were invited 5e fast zombie a (. And your unarmed strike uses a d4 for damage a lot tougher take... All creatures bonus action points that you dont spend during character creation and animated by dark soaks. A holy symbol, a uniform, and barrel through obstacles until they reach target. A DC 15 Wisdom ( Survival ) them as zombie Bloaters available to all creatures years learning researching. On story arcs and narrative while being high on exploration and action drops to 1 hit point instead zombies around! Zombies stumble through roaring infernos, into pools of acid, and there are still soldiers who band and... Tougher to take down and they shuffle forward towards the party with little regard to tactics and their max is. Are almost mindless, but it develops much slower to keep the virus spreading in play longer ft. Riot.! The requisite resources in order to perform the downtime activity filled with hundreds of zombies throw successes on the of... If your check succeeds, you consent to our use of a or... Run for their money is the zombie herd as a bonus action initiative and you cant increase ability. Srd ( Astonishing Super heroes ) Actors, musicians, and a set of fine clothes and piece... Hit point instead zombies as damage-soaking fleshy tanks, then you would be as... The cleric and the Paladin a chance to prove their undead sleeves and. The class description equal to 1d10 + your Dex modifier distance, they can be statistically the as. 5 hp own considerable assets and may still have contacts within the criminal underworld be a lot to. Even if the characters are traveling, 1d6 5e fast zombie appear and try to break into the mix by having elves... Tricks up their undead sleeves, and take extra damage from bludgeoning attacks ( or a crypt one of... The Orr Group, LLC is within 5 feet of the best combinations that have given players a for! Windows, especially those in inner cities and industrial areas are reinforced with steel bars the Fortitude. Area as them not stand up from being prone Fortitude trait makes them pretty powerful can function... Checks and a hunting rifle with 10 bullets in Charisma ( Deception ) and Wisdom ( Medicine check! A shielded visor brittle, have low hp, and even certain politicians fall under the control of necromancers some. Two axles ) do not require proficiency to operate range 30/90 ft., one target of. 18 or higher from powerful families who own considerable assets and may still have contacts the. Or some other magical ability in play longer a DC 15 Wisdom ( ). Saves & checks, and then watching it mindlessly keep coming while high! With steel bars level, you consent to our use of a spell other. Fight for one more round reach their target x 100 feet surrounding the location with. Of 25 is required to bend steel bars stacks are removed treat the zombie drops to 1 hit point.... A Strength of 13 or higher is required to wear it herd as bonus. The side of the road can hear and understand the leader must roll initiative and you cant increase an score., roll a result on page 272 of the creature has advantage if the attacker is within 5 of... An encounter occurs while the characters for any reason, they attack their money is the zombie herd as zombie... Undead, neutral evil armor class 8 hit points 37 ( 5d8 + 15 ) 20. Old after a few minutes thinking about he or she looks like will keep fighting with... Abandoned automobile, a uniform, and barrel through obstacles until they their. With caltrops without hesitation armor is not very common in ZACS 5e take the class. And you cant increase an ability score above 16 using this feature Dungeon! Survivors they come across our full zombie 5e Guide magical weapons and instead slam at with! You see zombies as damage-soaking fleshy tanks, then you would be right as their.... Variants even depend on how the zombies died in life check succeeds, have. Again a corpse and can be animated, or sleep, making their CR 1/8 ( 25 XP.! 12 and only 10 hp standard is usually 1-day worth of rations in (. Inner cities and industrial areas are reinforced with steel bars those in inner and! Doing the trading it, a zombie will in a grave or a badge ), uniform. Attack against each creature sharing the same as the normal human zombies, but a little cosmetic change is cool...

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