absolute cakewalks. The problem with the mission is the sheer amount of LRMs facing you. BattleTech. Restarted it about 4 times last night before I finally pulled it off. The terrain will be very uneven, giving you lots of hills to hide behind and work with. Follow the road a little further up before taking a left onto a dirt path. Know that all your Mechs have to stay within the yellow area, or it will not count towards the number of towards you have to defend your position for. They provide a signifcant defense bonus and can make incomming missile spam tolorable. Now let's review how we're gonna do this: Every shop has a possibility to spawn certain items, what determines what kind of items spawn is the planet's 'attributes'. Planetary History []. The transports escape and it's dull, but you'll win without getting nuked. After escorting Farah to the communications tower, a Lance of 2 Orion and 2 Quickdraws will appear from the side of your spawn point. Beware of your . You can check these by clicking on a planet on the star map. Battletech is a deep tactical wargame where you lead a lance of Mechs into battle. The prison gate has 100 HP, it'll go down with 4 M Laser attacks. Once the last enemy is down, more dialogue will begin with a man named Alexander Madeira radioing in. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There's another Heavy Drone armed exactly like that and a Medium Drone with 2 M Lasers, AC/5 and SRM6. Liberate: Smithon. Reinforcements will come from the sides of Charlie and Alpha launch pads, they will first attack the turrets if they're in range, if not, get one of your Mechs there quickly. CPT Quarters: Here you can see your company's finances, your reputation and you can customise your company's logo and colours. Reinforcements will be 3 Assault Mechs: a Zeus ZEU-6S armed with AC/5, L Laser, 2 M Lasers and an LRM15, a Battlemaster BLR-16 armed with 2 MG, an SRM6, 6 M Lasers and a PPC, an Awesome AWS-8Q (yep, that's what it's called) armed with an S Laser and 3 PPCs and a Medium Mech, Griffin, armed with an LRM10 and PPC. Assassination missions are good for this, because usually the Mech you gotta kill is a "good" or rare Mech. So I was able to sensor lock and grind him down with LRMs over 5 or 6 turns, hahah. Oh I farmed a lot myself between the story missions Nice walkthrough. The vehicle is an LRM carrier, but you will have no problem taking it out by being so close. Assistance with mission: Liberate Smithon. From Germany. At LONG LAST turn based strategy Mech-warfare returns in this open ended Battletech Let's Play Campaign Gameplay!Subscribe for daily videos! Gotta say, I love how this game refuses to show a bit of mercy. Both radar towers will also have a generator each for the turrets; take those out before attacking the towers to quickly destroy the turrets. Just finished the Liberate Smithon mission, get the perfect result thanks to Dekker in his Shotgun . He'll explain the mechanics for repairing and customising your mechs. Valve Corporation. That gives half the bonuses at least. You'll see a list of available contracts. Attack it again the same way on your next turn. The Catapult comes in two flavours: The Catapult CPLT-C1 specialises in indirect fire support and is one of the few Heavy Mechs that come equipped with Jump Jets, and the Catapult CPLT-K2, a sniper, basically. I just want to get on with the campaign. Or do I need to go back to an older save, and grind for better mechs / different loadout. As you progress further up it, you'll make contact with more enemies blocking your path. But i will try it this (third) time. Valve Corporation. The station in front of you will have two Recurit lasers firing at you, so I suggest moving out of their range or destroying them as quickly as possible. - Some AC2 turrets may still hit you. With the Jagermech out of the way, you're gonna want to aim for the Trebuchet as it'll be aiming for Kamea most likely. Checking my battletech_log.txt, I found this at the bottom, what to do? Now with the Argo, there are a few more things you can do, starting by upgrading the ship. Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. Victoria Espinosa will then radio in and tell Kamea that she will not be allowed to rule. But if you decide to take them, take those turrets out immediately, one of them is an LRM turret and can knock down your Mechs pretty fast. Use your Mech with the most firepower then use a Called Shot against the Firestarter's CT. Once you've destroyed the second generator, reinforcements will spawn in the middle of generators Bravo and Charlie, you'll be able to attack them from both sides. Guide to Smithon. During the Smithon Liberation story mission, I will get threw a varying number of rounds but it will eventually switch to enemy's turn. I did it with a mix of mediums & heavies my first time. This game has procedurally generated side missions and campaign missions are unlocked as you finish more side missions and even so, some elements from the campaign missions may be random. You need to destroy these 5 enemies first before the pirate leader Grim Sybil appears with a new kind of Mech: a Quickdraw QKD-4G along with a last ally piloting a Shadow Hawk SHD-2H. Keep sprinting along the border of the map, make sure none of the enemy mechs spot you until the last possible turn. Once the turret is dead, the Wang stays huddled behind that rock so it doesn't get gacked by direct fire coming up from the . CMD Center: Here's where you'll find contracts, i.e missions. I did this mission using only the AC/2 it is pretty easy if you know what you are doing: Hey, I also just managed to clear it. This scene is more for story telling than anything, but depending on what you chose for your background information, some of the dialogue will be different, some giving you multiple options of response while others only give you one. Use him first and order him to move to the right to make enemy contact. Bring a lance with good defense and heat management, since you'll be under heavy fire in a hot climate. griffin 1N -> Trebuchet (Substitute Trebuchet from Liberate Panzyr) Newgrange. I won it with all 8 crates intact. I like that you included some small resume before the videos, so we know what they are about. Interesting to see so many people struggling even with heavy lance. ALL RIGHTS RESERVED. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. You'll also have 15 rounds to get to the Dropship Control Centre and destroy it before the Adv Coronach arrives. Meaning 4 M Lasers would destroy them if they all connect, take this into account account and use multi-target to use your attacks efficiently. there is no benefit of keeping more than 6 boxes afaik.you can also use some building next to the pond to break los with one of your focused mechs. You'll be able to choose between a series of paths that will determine your character's backstory. I evaded the turrents by running to the lake on the right side of the landing area. When you click on a contract a new set of information will show up. Didn't even change my mech setup. Walkthrough BattleTech . Once you've destroyed all of the vehicles and taken out the towers, sprint north up the road and towards the marked area with all four of your Mechs. Bagged 2 wins now with very different strategies and no changes to my lance composition doing it. BATTLETECH goes well beyond XCOM in so many ways, one of which is the combination of customizing individual mechs as well as Mechwarriors. Started by driving hard left, and take out the two towers that are visible off the hop. Liberate Smithon Mission will not trigger Please explain your issue is in as much detail as possible. Use a Called Shot against the Jenner coming from the left if possible and aim for the CT, so you can prevent the Trebuchet's indirect attacks. I love this game very much, played over 400 hours so far, play the story third time now, but for this mission i could wish the programmers to hell! Long war will do this to you :D I am not gonna quit, but I wont be perfecting missions from here on out it seems. Kamea will join you and as per usual, you can only choose 3 Mechs. Hopefully you enjoyed it, cheers! You just lose some cash if you 'fail' them. Pretty much at the border of the map itself. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. so many things that are just missing in this game. This section and video outline setting up your lance (pairing Mechwarriors with Mechs) and provides several tips and items to think about. Then it will just go to loading and the wheel will perpetually spin with no change in status even after several minutes. Might get a good chance to use a 2nd crate, might not. The SLDF Corps of Engineers built underground fortresses and . Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. Battletech mech fighting combat strategy is here and it's time to get our battlemech walkthrough gameplay on as we death from above all the things! I haven't finished the game so I'm not sure if the backstory has any impact in the game, besides your initial stats; will confirm in the future. You should see all the mechs in your sensor once you get there. AndreasK Apr 25, 2018 @ 4:50pm. . Espaol - Latinoamrica (Spanish - Latin America). After a few turns, a DropShip will land on Launch Pad Alpha and Kamea will mention enemy flankers. The enemy will be ordered to ignore all of the friendly turrets, so try and fight them in a place where all the turrets can reach while you use your sneaking Mech to complete the second objective. That cleared the left side, so I alpha striked the one coming from the right to make sure I can reserve my Mechs the next turn and see where the other APCs were coming from. Not exactly new, but you will start seeing more plus (+) bonus weapons. Valve Corporation. 24. Either click on the portrait of your character at the bottom of the screen or your Mech itself, and it'll bring up a tab of actions. Cookie Notice Ahhh, nope I found the best solution. Just Getting Started - Destroy 50 Mechs (any size). To that end, I'm sending you to capture a Directorate munitions . Please see the. You're gonna wanna bring the turrets back online as soon as possible, seeing as the enemies will prioritise attacking the turrets and you'll avoid unnecessary damage. Unlocked after completing two side missions, you'll have two objectives to complete in a round limit. Beware of your Mech's temperatures when near that fire starter, if it gets close enough, one attack will overheat and possibly shut down your Mech. It's the latest in the Battletech universe and was developed by Hairbrained Schemes, the team who also published the Shadowrun series. This time you'll have two other characters to control as well as your own; Mastiff and Kamea. Over the course of the campaign, you'll manage the finances and logistics of your mercenary outfit - from the . There's a little hill where you can get really close without being detected. Compared to the previous mission, there isn't as many enemies here. I used a pilot with high pilot skills to jump on the crest to nail the ammo crate to kill the 2 LRM turrets (reserve him until every one has gone so only the lights get a shot on him next round. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=_ekjIEmMXls&t=556s. I bypassed doing the trucks. I had trouble with this initially. Use the terrain to your advantadge, there's plenty of Marsh, forest and water that you can use depending on the circumstances. If I had just played it out I would have probably done it on my first try. You can choose to remain out of sensor range and wait til the other vehicles leave the area. If you let them Sensor Lock you or stay within their line of sight for too long, you'll have incoming artillery fire. This item will only be visible to you, admins, and anyone marked as a creator. If you want to get the trucks as well, you'll have to come back much MUCH later. Continue to use Sensor Lock on her to knock her Evasion down so your attacks are more likely to hit each turn. Liberate Smithon. 2 pip however has pretty good chance to hit. Ya I noticed some Mechs become more prevalent later. All trademarks are property of their respective owners in the US and other countries. You'll have three Mech Recruits to fight, a Spider, a Locust and a Cicada model. All of these options will gain you a "fair" loan status. Note: Destroying the generators will destroy the turrets around it. Now here you will have a ton to do. I traveled to Smithon to do the first priority mission and then entered and exited the priority mission several times trying to do something. Consider leaving a Mech armed with missiles behind and head straight on with your short range Mechs. All rights reserved. Both towers will be protected with light laser turrets and five enemy vehicles, one being a Bulldog model, two Striker models, and two Scorpion models. Unlike last time, there will be 5 enemy vehicles that won't do much damage and can be taken out in one hit. Down in the lake you can cool your mechs while all the others slowly trickle in one by one. There's a Wolverine beyond the Commando, armed with AC/5, SRM6 and an M Laser, and a Shadow Hawk west of the Wolverine, armed with SRM2, AC/5, LRM5, and M Laser, as well as two more turrets. Liberate Smithon sees me drop against 2 lances of mechs, supported by turrents, with the intent to capture the supply dump from the Directorate. And having 8 mechs and turrets wail on you for 1 turn with PPC's and LRM's is pretty much giving that mech up in that turn. After that, it should be all straight-forward. Smithon was a part of the Sian Commonality of the Capellan Confederation and was one of the border worlds adjacent to the Taurian Concordat during the Star League era. Main Campaign Story Missions - Main Story Line [SPOILERS] - Priority Missions. The rest is up to you and your playstyle. Does anyone have advice for completing it? Next round ammo truck spawns, jump down, and precision into it's side or rear or jump on top of it. Did it with 4 meds I think, around 190-200 tons. Pilot Dekker has a Light Mech and can reach further. I then took my Mechs out of the Mechs coming from the north's line of sight. It's armed with 4 flamers, 2 M6 and 2 M Laser. It can hit pretty hard with just one attack, concentrate your fire on it if possible. It is true 8as pointed below) that you farmed a lot and this gives a somewhat biassed sense on the toughness of some core story missions, but you ar eupfront about your farming procedure, so no biggie at all. It puts you in command of your own mercenary outfit, as you find yourself inexorably drawn into a bloody dynastic conflict set in the Periphery of the Inner Sphere, trying to restore High Lady Kamea Arano to her throne. What you need to know is that it costs C-Bills for fuel and that it'll take weeks game time. Use this when you need to get away from the enemy's line of sight. Reserve all your Mechs to initiative phase 1, so you can have a better idea on where to move exactly after all enemies have moved, but more importantly, the APCs. So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. Once you've destroyed the last of the enemy vehicles in the base, the mission will be complete. The opponent has so many activations, that they will take out any heavy . Battletech Wiki is a FANDOM Games Community. It can be done with mediums. Pre- Deployment: Tips on How to Set Up your Lance. These turrets will become allied units once all enemy vehicles are destroyed, and will reveal the rest of the map they are based in, also revealing the six Mechs that will also be guarding the control centre. Once you've completed those two objectives, you'll be given your first turn of the game and to move to the marked spot above your Mech. This section is devoted to the best salvage tactics in battle. Liberate Smithon story mission is insanely hard. I had a Dragon and a Wolverine (the laser boat w/o jumpjets) with Lancers, a Recon guy in a Shadowhawk, and a Sharpshooter in a Centurion. Steps to reproduce the issue Unknown, I've provided my save. Privacy Policy. Extraction is a storyline mission in Battletech. All rights reserved. After that you'll be able to customise your character's appearance. So if you want to target a mech with 4 pips, sensor lock it, and the other 3 mech can focus fire, most likely knock it down so you can finish it off next round. Once they've got line of sight on you or you engage them, they'll go on alert and you'll have 5 rounds to destroy them before the silo self-destructs. Eliminate their defenses and prevent them from getting away with the munitions; our support staff will handle the rest. This is the full release version! Dekker will get another turn before your other units get a chance to move. Please watch as I start my BATTLETECH journey! All trademarks are property of their respective owners in the US and other countries. All rights reserved. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! My plan is similar to lots of other but this is what i did: Dont under estimate the power of those mineral fields either. One of the fun little parts of the game so far to me. After you've taken out the light mechs, you can proceed and destroy the rest. I do it with a orion-k, grasshopper, thunderbolt and a jagermech, try to catch both supplytrucks, but if enemy get just one chance to focusfire, the rng WILL blow off your mech, hit you instead of 4 invasion, far range AND stand in mineral field. From there, the road kind of acted like a kill alley for a few turns while the trucks and mechs started funnelling down it. I see lots of complaints about Smithon and I had some problems myself too. Liberate Smithon: Mission won't go away (spoilers) Thread starter Mojo Amok; Start date Apr 26, 2018; Jump to latest Follow Reply Menu We have . One vehicle that will move in phase 2 will approach from your right as you get closer and one that moves in phase 3. Awesome! Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. From the sides, they have 75 armour and 18 points of internal structure, that would clear a path to the core part which has 90 points of armour and 18 points of internal structure, this means that assuming all your attacks connect, you'd need to deal exactly 201 points of damage to destroy it. Navigation: Here is where you move among star systems. Alternatively, you can navigate and take cover with a pilot with Sensor Lock, then just hammer the transports with LRM barrages. This has been the first mission so far that has really tested me in this game. To bring the turrets back online fast, just get your fastest Mech towards the hill and protect the barracks while killing an APC, the last one should be the reinforcements close to the command center. Liberate Smithon - What a mission. Use these free turns to sprint and build up your evasion points. My goal is to clear the mission 100%. I always had to get those 2 turrets over the ridge after the light mech horde thinned out. my advice for smithson is pop the ammo next to the two LRM turrets instantly, it frees you up to deal with the secondary objectives of the trucks without getting worn down by LRM every turn. If you can, find some cover in the small pockets of trees to reduce damage. About this guide. This guide will cover the campaign missions and some general strategy tips for finishing side missions. We want you to claim them for the Restoration instead, in . Next is rotating the camera's angle by right clicking the mouse and dragging, or using the Q and E keys. If you can bait the enemy heavies into all standing around one crate, you can really mess them up. Cookie Notice Be aware that you cannot control Kamea and she might screw up your plans of capturing the Jaggermech; she's got a medium mech, meaning she'll move during phase 3. The advice on putting together the lance and how to set up the Mechs is very good. After getting there, you'll be given two objectives, both telling you to destroy a radar tower. Your next objective will be to jump over a hill and towards the lake on your right to get to the marker. After that, the turrets will become allied units, this will come in handy when the reinforcements arrive.